AI Insights · Timothy · July 2025
Top City Building Games on iOS in South America, Q2 2025
Discover the performance trends of the leading city building games on iOS in South America during Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the city building game genre on iOS in South America showcased intriguing performance trends, with insights provided by Sensor Tower.
SimCity BuildIt from Electronic Arts recorded a peak in weekly revenue at approximately $3.2K in late April. Weekly downloads peaked at 7.7K in late June, while active users saw a slight decline from around 30K to 25K over the quarter.
Merge County by Microfun Limited experienced a moderate decline in weekly revenue, ending the quarter at about $1.2K. Downloads saw a significant spike to 6.2K in mid-April but gradually decreased thereafter, while active users fluctuated, reaching a high of 3.9K in mid-April before stabilizing.
Triple Match City, developed by Radiant Cat Studio, showed a notable increase in revenue, peaking at $1.7K in mid-June. Downloads remained relatively low, with a brief surge to 1.5K in mid-May. Active users peaked at 1.7K during the same period, then saw a decrease towards the end of the quarter.
Global City: Building games from MYGAMES MENA FZ LLC had consistent weekly revenue, with minor fluctuations around $600-$900. Downloads reached their highest at 2.4K in early May, while active users peaked at 2.4K in late April, declining steadily thereafter.
Isekai: Slow Life by Mars Era Limited maintained steady revenue, around $600-$900 weekly. Downloads were minimal, with active users ranging between 2.4K and 3.2K, peaking in mid-June.
For more detailed insights and data analysis, visit Sensor Tower’s comprehensive reports.